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<channel>
	<title>Ertnerd Productions</title>
	<atom:link href="http://www.ertnerd.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.ertnerd.com</link>
	<description>Software for Tomorrow</description>
	<lastBuildDate>Sat, 07 Aug 2010 02:28:53 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
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		<item>
		<title>Cosmos Releases Milestone 5</title>
		<link>http://www.ertnerd.com/?p=70</link>
		<comments>http://www.ertnerd.com/?p=70#comments</comments>
		<pubDate>Sat, 07 Aug 2010 02:28:53 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=70</guid>
		<description><![CDATA[Cosmos Website &#8211; Milestone 5 &#8221; Visual Studio 2008 &#8211; Visual Studio 2010 is not supported yet. (Paid) Professional or higher (Free) Express Edition Express Editions are not supported in MS5. Express Editions will be supported again in the near future. &#8221; So, with Express Edition support in the future, there may be another version [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gocosmos.org/Releases/64142/index.EN.aspx">Cosmos Website &#8211; Milestone 5</a></p>
<blockquote><p>&#8221;</p>
<li>Visual Studio 2008 &#8211; Visual Studio 2010 is not supported yet.
<ul>
<li>(Paid) Professional or higher</li>
</ul>
<ul>
<li>(Free) Express Edition</li>
</ul>
</li>
<li>Express Editions are not supported in MS5. <em><strong>Express Editions will be supported again in the near future.</strong></em> </li>
</blockquote>
<p>&#8221;</p>
<p>So, with Express Edition support in the future, there may be another version of AEOS, only better. <img src='http://www.ertnerd.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I really need Visual Studio&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>End of AEOS</title>
		<link>http://www.ertnerd.com/?p=58</link>
		<comments>http://www.ertnerd.com/?p=58#comments</comments>
		<pubDate>Thu, 24 Jun 2010 19:20:40 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[AEOSgui]]></category>
		<category><![CDATA[AEOSgui News]]></category>
		<category><![CDATA[AEOSgui Releases]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=58</guid>
		<description><![CDATA[Well, last time I ended it, I came back to it, and much more happened than talking about it&#8230; Who knows what will happen next? But this is the official goodbye for now. Now I will no longer accept or answer questions in regards to AEOS, COSMOS, or other operating system creation questions. I&#8217;ve made [...]]]></description>
			<content:encoded><![CDATA[<p>Well, last time I ended it, I came back to it, and much more happened than talking about it&#8230; Who knows what will happen next? <img src='http://www.ertnerd.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>But this is the official goodbye <em>for now.</em></p>
<p>Now I will no longer accept or answer questions in regards to AEOS, COSMOS, or other operating system creation questions.</p>
<p>I&#8217;ve made a lier of myself with that statement&#8230; I have answered questions&#8230; <img src='http://www.ertnerd.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
Well, keep asking, but don&#8217;t be a noob about it, look around&#8230; use Google.</p>
<p>The source code has been removed&#8230; sorry!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Just Comment Here if You Need Help</title>
		<link>http://www.ertnerd.com/?p=53</link>
		<comments>http://www.ertnerd.com/?p=53#comments</comments>
		<pubDate>Sat, 15 May 2010 22:32:42 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=53</guid>
		<description><![CDATA[I am under the impression that changing the commenting system to reduce spam has made it impossible to comment on older posts&#8230; so post questions and comments here]]></description>
			<content:encoded><![CDATA[<p>I am under the impression that changing the commenting system to reduce spam has made it impossible to comment on older posts&#8230; so post questions and comments here</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ertnerd.com/?feed=rss2&amp;p=53</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RSS Feed Reader&#8230;</title>
		<link>http://www.ertnerd.com/?p=48</link>
		<comments>http://www.ertnerd.com/?p=48#comments</comments>
		<pubDate>Sat, 17 Apr 2010 09:43:42 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=48</guid>
		<description><![CDATA[Just a &#8220;for-the-fun-of-it&#8221; project&#8230; not so fun when you are making it on a laptop at 2 AM&#8230; Well, if it actually gets anywhere, I&#8217;ll let you all know&#8230;]]></description>
			<content:encoded><![CDATA[<p>Just a &#8220;for-the-fun-of-it&#8221; project&#8230; not so fun when you are making it on a laptop at 2 AM&#8230; Well, if it actually gets anywhere, I&#8217;ll let you all know&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ertnerd.com/?feed=rss2&amp;p=48</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Basic Drawing</title>
		<link>http://www.ertnerd.com/?p=36</link>
		<comments>http://www.ertnerd.com/?p=36#comments</comments>
		<pubDate>Fri, 26 Mar 2010 00:40:25 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[AEOSgui]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=36</guid>
		<description><![CDATA[using System; using Cosmos.Compiler.Builder; using Cosmos.Hardware; using Cosmos.Sys; using Cosmos.Kernel; using System.Collections; using System.Collections.Generic; using Screen = Cosmos.Hardware.VGAScreen; namespace Draw { class Program { [STAThread] static void Main(string[] args) { BuildUI.Run(); } private static uint[] screenbuffer = new uint[(320 * 200 * 8 ) + 320]; //Ok, you can use 512320 public static uint inviscolor [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #0000ff;">using </span>System;<br />
<span style="color: #0000ff;">using </span>Cosmos.Compiler.Builder;<br />
<span style="color: #0000ff;">using </span>Cosmos.Hardware;<br />
<span style="color: #0000ff;">using </span>Cosmos.Sys;<br />
<span style="color: #0000ff;">using </span>Cosmos.Kernel;<br />
<span style="color: #0000ff;">using </span>System.Collections;<br />
<span style="color: #0000ff;">using </span>System.Collections.Generic;<br />
<span style="color: #0000ff;">using </span><span style="color: #33cccc;">Screen </span>= Cosmos.Hardware.<span style="color: #33cccc;">VGAScreen</span>;</p>
<p><span id="more-36"></span></p>
<p><span style="color: #0000ff;">namespace </span>Draw<br />
{<br />
<span style="color: #0000ff;">class </span>Program<br />
{<br />
[<span style="color: #33cccc;">STAThread</span>]<br />
<span style="color: #0000ff;">static void</span> Main(<span style="color: #0000ff;">string</span>[] args)<br />
{<br />
<span style="color: #33cccc;">BuildUI</span>.Run();<br />
}</p>
<p><span style="color: #0000ff;">private static uint</span>[] screenbuffer = <span style="color: #0000ff;">new uint</span>[(320 * 200 * 8 ) + 320]; <span style="color: #008000;">//Ok, you can use 512320</span><br />
<span style="color: #0000ff;">public static uint</span> inviscolor = 300; <span style="color: #008000;">//Some value that won&#8217;t be assigned to a color. Used to designate a pixel with no color info.</span><br />
<span style="color: #0000ff;">public static uint </span>backColour = 0;</p>
<p><span style="color: #0000ff;">public static void </span>Init()<br />
{<br />
<span style="color: #0000ff;">var</span> xBoot = <span style="color: #0000ff;">new</span> Cosmos.Sys.<span style="color: #33cccc;">Boot</span>();<br />
xBoot.Execute();</p>
<p><span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 0; u &lt; 42; u++) <span style="color: #008000;">// RED</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)(u * 6), (<span style="color: #0000ff;">byte</span>)0, (<span style="color: #0000ff;">byte</span>)0);<br />
}<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 42; u &lt; 84; u++) <span style="color: #008000;">// GREEN</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)0, (<span style="color: #0000ff;">byte</span>)((u &#8211; 42) * 6), (<span style="color: #0000ff;">byte</span>)0);<br />
}<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 84; u &lt; 126; u++) <span style="color: #008000;">// BLUE</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)0, (<span style="color: #0000ff;">byte</span>)0, (<span style="color: #0000ff;">byte</span>)((u &#8211; 84) * 6));<br />
}<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 126; u &lt; 168; u++) <span style="color: #008000;">// YELLOW</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)((u &#8211; 126) * 6), (<span style="color: #0000ff;">byte</span>)((u &#8211; 126) * 6), (<span style="color: #0000ff;">byte</span>)0);<br />
}<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 168; u &lt; 210; u++) <span style="color: #008000;">// CYAN</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)0, (<span style="color: #0000ff;">byte</span>)((u &#8211; 168) * 6), (<span style="color: #0000ff;">byte</span>)((u &#8211; 168) * 6));<br />
}<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 210; u &lt; 213; u++) <span style="color: #008000;">// MAGENTA</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)((u &#8211; 210) * 85), (<span style="color: #0000ff;">byte</span>)0, (<span style="color: #0000ff;">byte</span>)((u &#8211; 210) * 85));<br />
}<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>u = 213; u &lt; 255; u++) <span style="color: #008000;">// GREYSCALE</span><br />
{<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry((<span style="color: #0000ff;">int</span>)u, (<span style="color: #0000ff;">byte</span>)((u &#8211; 213) * 6), (<span style="color: #0000ff;">byte</span>)((u &#8211; 213) * 6), (<span style="color: #0000ff;">byte</span>)((u &#8211; 213) * 6));<br />
}<br />
<span style="color: #33cccc;">Screen</span>.SetPaletteEntry(255, 0&#215;00, 0&#215;00, 0&#215;00);</p>
<p><span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">int </span>zxc = 0; zxc &lt; 512320; zxc++)<br />
{<br />
screenbuffer[zxc] = inviscolor;<br />
}</p>
<p><span style="color: #33cccc;">Screen</span>.SetMode320x200x8();</p>
<p>reDrawScreen(backColour);   <span style="color: #008000;">//where BackColour is the color of the background, again where there is nothing drawn.<br />
</span><br />
<span style="color: #0000ff;">while </span>(<span style="color: #0000ff;">true</span>)<br />
{ <span style="color: #008000;">//main loop. Have fun making your program. <img src='http://www.ertnerd.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />
reDrawScreen(backColour);<br />
}</p>
<p>}</p>
<p><span style="color: #0000ff;">public static void</span> reDrawScreen(<span style="color: #0000ff;">uint </span>color)<br />
{<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">uint </span>xx = 0; xx &lt; 320; xx++)<br />
{<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">uint </span>yy = 0; yy &lt; 200; yy++)<br />
{<br />
<span style="color: #0000ff;">uint </span>num = yy * 320 + xx;<br />
<span style="color: #0000ff;">if </span>((<span style="color: #0000ff;">uint</span>)screenbuffer[num] != inviscolor)<br />
<span style="color: #33cccc;">Screen</span>.SetPixel320x200x8(xx, yy, screenbuffer[num]); <span style="color: #008000;">//Screen.SetPixel320x200x8(num, screenbuffer[num]);</span><br />
<span style="color: #008000;">//I can&#8217;t remember which function I added, so if the un-commented one isn&#8217;t available, use the commented one instead.</span><br />
else<br />
<span style="color: #33cccc;">Screen</span>.SetPixel320x200x8(xx, yy, color); <span style="color: #008000;">//Screen.SetPixel320x200x8(num, color);<br />
//I can&#8217;t remember which function I added, so if the un-commented one isn&#8217;t available, use the commented one instead.</span><br />
screenbuffer[num] = inviscolor; <span style="color: #008000;">//clears the buffer after the pixel is drawn.<br />
}</span><br />
}<br />
}</p>
<p><span style="color: #0000ff;">public static void</span> FillRectangle(<span style="color: #0000ff;">uint </span>posx, <span style="color: #0000ff;">uint </span>posy, <span style="color: #0000ff;">uint </span>sizex, <span style="color: #0000ff;">uint </span>sizey, <span style="color: #0000ff;">uint </span>colour)<br />
{<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">uint </span>xx = posx; xx &lt; sizex + posx; xx++)<br />
{<br />
<span style="color: #0000ff;">for </span>(<span style="color: #0000ff;">uint </span>yy = posy; yy &lt; sizey + posy; yy++)<br />
{<br />
<span style="color: #0000ff;">if </span>(xx &lt;= 320 &#8211; 1 &amp;&amp; xx &gt;= 0)<br />
screenbuffer[yy * 320 + xx] = colour; <span style="color: #008000;">//This is how you add to the buffer. <img src='http://www.ertnerd.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </span><br />
}<br />
}<br />
}<br />
}<br />
}</p>
<p>EDIT: made it work. Sorry for those who just copied and pasted.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>just a reminder&#8230;</title>
		<link>http://www.ertnerd.com/?p=35</link>
		<comments>http://www.ertnerd.com/?p=35#comments</comments>
		<pubDate>Sat, 20 Feb 2010 02:56:30 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=35</guid>
		<description><![CDATA[The download to the AEOSgui is here: http://www.ertnerd.com/source.zip]]></description>
			<content:encoded><![CDATA[<p>The download to the AEOSgui is here: http://www.ertnerd.com/source.zip</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Plans for AEOS</title>
		<link>http://www.ertnerd.com/?p=33</link>
		<comments>http://www.ertnerd.com/?p=33#comments</comments>
		<pubDate>Tue, 16 Feb 2010 03:29:23 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[AEOSgui]]></category>
		<category><![CDATA[AEOSgui News]]></category>
		<category><![CDATA[AEOS plans plan arg kernel cosmos COSMOS fun joy Linux]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=33</guid>
		<description><![CDATA[I am thinking of moving away from COSMOS as the kernel, and try my hand at making my own. I have found a few sites on kernel development, which is really helpful. When my kernel is ready, I already have a GUI.]]></description>
			<content:encoded><![CDATA[<p>I am thinking of moving away from COSMOS as the kernel, and try my hand at making my own. I have found a few sites on kernel development, which is really helpful. When my kernel is ready, I already have a GUI. <img src='http://www.ertnerd.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SPAM!! I HATE IT!!!</title>
		<link>http://www.ertnerd.com/?p=31</link>
		<comments>http://www.ertnerd.com/?p=31#comments</comments>
		<pubDate>Mon, 18 Jan 2010 19:59:13 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=31</guid>
		<description><![CDATA[No, I&#8217;m not talking about the canned pork (I haven&#8217;t tried it yet, but I think I will soon) I&#8217;m talking about usless adverts (expecially the ones that aren&#8217;t even on topic&#8230;) THEY DRIVE ME CRAZY!!! ARGH!!!!!!! Comment below if you hate spam too!! (And if I wanted advertisements, I would have banner ads on [...]]]></description>
			<content:encoded><![CDATA[<p>No, I&#8217;m not talking about the canned pork (I haven&#8217;t tried it yet, but I think I will soon)</p>
<p>I&#8217;m talking about usless adverts (expecially the ones that aren&#8217;t even on topic&#8230;)</p>
<p>THEY DRIVE ME CRAZY!!!</p>
<p>ARGH!!!!!!!</p>
<p>Comment below if you hate spam too!!</p>
<p>(And if I wanted advertisements, I would have banner ads on top and to the sides, but I hate ads&#8230;)</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>FillRectangle</title>
		<link>http://www.ertnerd.com/?p=28</link>
		<comments>http://www.ertnerd.com/?p=28#comments</comments>
		<pubDate>Fri, 01 Jan 2010 03:27:49 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=28</guid>
		<description><![CDATA[public static void FillRectangle(uint lx, uint ly, uint sx, uint sy, uint colour) { for (uint xx = lx; xx &#60; sx + lx; xx++) { for (uint yy = ly; yy &#60; sy + ly; yy++) { if(xx &#60;= 319 &#38;&#38; xx &#62;= 0) screenbuffer[yy * 320 + xx] = colour; //If you are [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #0000ff;">public static void</span> FillRectangle(<span style="color: #0000ff;">uint</span> lx, <span style="color: #0000ff;">uint</span> ly, <span style="color: #0000ff;">uint</span> sx, <span style="color: #0000ff;">uint</span> sy, <span style="color: #0000ff;">uint</span> colour)<br />
{<span style="color: #0000ff;"><br />
for</span> (<span style="color: #0000ff;">uint</span> xx = lx; xx &lt; sx + lx; xx++)<br />
{<span style="color: #0000ff;"><br />
for</span> (<span style="color: #0000ff;">uint</span> yy = ly; yy &lt; sy + ly; yy++)<br />
{<span style="color: #0000ff;"><br />
if</span>(xx &lt;= 319 &amp;&amp; xx &gt;= 0)<br />
screenbuffer[yy * 320 + xx] = colour; <span style="color: #008000;">//If you are using a <span style="color: #0000ff;">uint<span style="color: #000000;">[]</span></span> as a screen buffer, use this, otherwise use this:</span><br />
<span style="color: #008000;">//</span><span style="color: #3366ff;">Screen</span>.SetPixel320x200x8(xx, yy, colour);<br />
}<br />
}<br />
}</p>
<p><span style="color: #008000;">for this to work you use have</span></p>
<p><span style="color: #0000ff;">using</span> Cosmos.Hardware;<br />
<span style="color: #0000ff;">using</span> <span style="color: #3366ff;">Screen</span> = Cosmos.Hardware.<span style="color: #3366ff;">VGAScreen</span>;</p>
<p><span style="color: #0000ff;">private static uint</span>[] screenbuffer = <span style="color: #0000ff;">new</span> <span style="color: #0000ff;">uint</span>[512000]; <span style="color: #008000;">//Optional, you don&#8217;t need a buffer, but I recommend it;</span></p>
<p><span style="color: #008000;">and have added colors to the palette and added:</span></p>
<p><span style="color: #3366ff;">Screen</span>.SetMode320x200x8();</p>
<p><span style="color: #008000;">before the main loop.</span></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>goto</title>
		<link>http://www.ertnerd.com/?p=25</link>
		<comments>http://www.ertnerd.com/?p=25#comments</comments>
		<pubDate>Fri, 01 Jan 2010 01:45:45 +0000</pubDate>
		<dc:creator>Mr. Ertnerd</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ertnerd.com/?p=25</guid>
		<description><![CDATA[I feel a bit odd&#8230; I just used a goto statement&#8230; because I was lazy&#8230; This is not good practice&#8230; Worse, the code is a mess now in that little spot. Eh, I guess I&#8217;ll fix it later. (This is a project unrelated to AEOSgui)]]></description>
			<content:encoded><![CDATA[<p>I feel a bit odd&#8230; I just used a goto statement&#8230; because I was lazy&#8230; This is not good practice&#8230; Worse, the code is a mess now in that little spot. Eh, I guess I&#8217;ll fix it later. (This is a project <strong><em>unrelated</em></strong> to AEOSgui)</p>
]]></content:encoded>
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